Lo and Behold

Join us in Lo and Behold, an immersive Roguelite ARPG.

In this upcoming game you play as Lo, a quirky coming of age owl member of a blooming animal village with tons of characters to meet.
Dungeon crawling, crafting and story come together to deliver an unforgettable experience.

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About Us

Breaking the Mold. Crafting with Soul.

We are Soulcraft Games, an indie game studio created by former AAA developers.

We began our journey to bring our dreams to life - delivering once again those types of games that are incredibly satisfying and fun to play. Soulcraft Games comes as a reaction to the bloated AAA industry, where creativity takes a backseat to mass appeal.

In a market flooded with inauthentic, formulaic products, we choose craftsmanship over corporate trends. We create games with heart, soul, and purpose—games that dare to be different.

The Team

Pedro D’Andrea
Pedro D’Andrea
Founder & Design Director

6+ years of indie founder with 7+ years of AAA experience. Worked in titles such as Halo Infinite and Gears of War.
Unreal Engine instructor at VFS.

Sebastian Avena
Sebastian Avena
Founder & Tech Director

Problem solver by nature. 7 years in the industry, C++ Unreal Engine focused, making Gameplay, Networking and porting to consoles.

Ryan Horn
Ryan Horn
Design Mentor

15 years of game design experience.
Senior game designer in Gears of War, worked on several other games such as Neverwinter, Magic: Legends - Action RPG, Battleblock Theather and others.

Lucía Martin
Lucía Martin
2D Animator

2D, vector artist and animator with 4 years of experience bringing characters and worlds to life through Spine 2D and cut out animation.

Sergio Mayo
Sergio Mayo
2D Artist

Experienced 2D artist and concept artist with background in the video game industry, as well as a TTRPG/TCG illustrator, cover artist, and specialist in visual narrative.

Rodrigo Camacho
Rodrigo Camacho
Level Designer

Former Architect with 4+ years of level designe experience in the game industry.

Isabela Viana
Isabela Viana
Marketing

Community manager and social media manager for Mouse Haunt, growing the channels to 150.000 members in Discord and keeping the community active through consistent events.

Mariano Scibona
Mariano Scibona
3D & VFX Artist

A highly curious Unreal 3D/VFX artist who deep-dives into tech, mastering rendering, materials, and VFX through meticulous research and problem-solving.

Hojune Kwak
Hojune Kwak
Tech Audio & SFX

Unreal Engine technical audio engineer plus sound design and SFX creation experience.

Aline Paffaro
Aline Paffaro
UI/UX Designer

Experience designing multiplatform games with AAA background in Star Wars, Marvel and Battlefield.

Scott Hsu
Scott Hsu
Music

10+ years of experience in the music industry. Multi instrumentalist music composer, sound designer, and video editor.

Lo and Behold - The Game

In this 2.5d stylized adventure, you get to uncover the mysteries that have disrupted the natural circle of life.

An ancient evil lurks on the underground, a vulture called Blightfeather, the Vulture King. Your objective is to go through forests, swamps and caverns defeating creatures and bosses to gather enough power to end Blightfeather's reign and restore the balance.

While not deep into dungeons, Lo hangs about on a beautiful and immersive animal village where he can find important NPCs that can unlock new abilities, grant boons or even make the dungeons harder while improving the rewards he gets in dungeons.

 An illustration of a female character donning a monk-like attire, complete with a large black hat as part of her distinctive ensemble.

Forest Biome

Where magical creatures
roam the woods.

sword-thumbnail
sword

Transform creatures and bosses into weapons!

Search for the best creatures with unique modifiers that fit your playstyle.

Immerse yourself in the story meeting multiple animals.

Follow your father's footsteps on protecting the Village and fight the vulture Blightfeater, the Fungal King.

Delve into runs in procedural dungeons to slay and collect creatures.

Choose between consuming their souls instantly for vast power spikes, or collect their soul for crafting later.

Upgrade your village and keep growing in the owl path.

Use creature souls to improve your village, unlocking more content, power and new ways to play!

Souls System - Collecting and Crafting Weapons

Diagram on how to kill a bossDiagram on how to kill elite creatures

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 An illustration of a female character donning a monk-like attire, complete with a large black hat as part of her distinctive ensemble.

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